UnderMine recently became available through Early Access. Let's see what it does well so far and what it can improve on with future updates.
Tag: video games
Game Flow: Dead Cells
Dead Cells meets the conditions of flow fairly well. One thing it does particularly well is provide a large range of challenges for all kinds of players.
Game Flow: Fire Emblem: Three Houses
The most recent installment in the Fire Emblem series brings many new features while maintaining the same tactical combat. How well does such a game promote flow?
Out of Game: Intergroup Cooperation
Video games - even violent ones - can be used to promote prosocial attitudes and behaviors. Let's look at some research that explains how.
Game Flow: Teamfight Tactics (part 2)
Checking in with Teamfight Tactics after its first major update.
Game Flow: Slimey, Jump!
A quick look at another fairly simple flash game. Can a game with only one button still promote flow?
Game Flow: Teamfight Tactics (part 1)
An early look at Riot Games' newest project. Since it is still in beta, there is a lot of room for improvement, so we will make an initial assessment and come back in the future.
Out of Game: In the Classroom
An examination of the application of flow theory to education. How can we take lessons from games and apply those to the classroom?
Game Flow: Enter the Gungeon
This roguelike bullet hell shooter meets the conditions for flow, but does have room for improvement. Let's take a look.
Game Flow: Breath of the Wild
The first real game flow review. How does Breath of the Wild meet the conditions of flow?






