An introduction to this blog and a review of flow theory.
Game Flow: Mario Kart Tour
An examination of Nintendo's latest free-to-play mobile game.
Game Flow: Dungeons and Dragons
Applying flow theory to running a game of D&D
Game Flow: UnderMine (Early Access)
UnderMine recently became available through Early Access. Let's see what it does well so far and what it can improve on with future updates.
Game Flow: Dead Cells
Dead Cells meets the conditions of flow fairly well. One thing it does particularly well is provide a large range of challenges for all kinds of players.
Game Flow: Fire Emblem: Three Houses
The most recent installment in the Fire Emblem series brings many new features while maintaining the same tactical combat. How well does such a game promote flow?
Game Flow: Rock-Paper-Scissors
Video games are not the only games that flow applies to. Let's take a look at one of the real classics.
Out of Game: Intergroup Cooperation
Video games - even violent ones - can be used to promote prosocial attitudes and behaviors. Let's look at some research that explains how.
Game Flow: Teamfight Tactics (part 2)
Checking in with Teamfight Tactics after its first major update.
Game Flow: Slimey, Jump!
A quick look at another fairly simple flash game. Can a game with only one button still promote flow?
Game Flow: ourWorld – FlowPlay
ourWorld is an online gaming platform created by FlowPlay, with a heavy social aspect. We will focus on a couple games available on it.








